/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.usercommandhandlers;

import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.model.L2CommandChannel;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * @author  Chris
 */
public class ChannelDelete implements IUserCommandHandler
{
	private static final int[] COMMAND_IDS = { 93 };

    public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
        if (id != COMMAND_IDS[0])
        	return false;

        if (activeChar.isInParty())
        {
        	if (activeChar.getParty().isLeader(activeChar)
        			&& activeChar.getParty().isInCommandChannel()
        			&& activeChar.getParty().getCommandChannel().getChannelLeader().equals(activeChar))
        	{
        		L2CommandChannel channel = activeChar.getParty().getCommandChannel();
        		channel.broadcastToChannelMembers(SystemMessage.getSystemMessage(SystemMessageId.COMMAND_CHANNEL_DISBANDED));
        		channel.disbandChannel();
        		return true;
        	}
        }
        return false;
    }

    public int[] getUserCommandList()
    {
        return COMMAND_IDS;
    }
}